head to head
Danganronpa V3: Killing HarmonyvsEscape Plan
Danganronpa V3: Killing Harmony leans Optimization (Pure Optimization); Escape Plan leans Optimization (Pure Optimization).
Danganronpa V3: Killing HarmonyEscape Plan
Axis by axis
Execution1 vs 3
Escape Plan leans harder on execution: Touch gestures need timing but little dexterity
Reads0 vs 0
Even - both lean on reads about the same.
Variance2 vs 2
Even - both lean on variance about the same.
Optimization7 vs 7
Even - both lean on optimization about the same.
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

