head to head
Danganronpa V3: Killing HarmonyvsEvan's Remains
Danganronpa V3: Killing Harmony leans Optimization (Pure Optimization); Evan's Remains leans Optimization (Pure Optimization).
Danganronpa V3: Killing HarmonyEvan's Remains
Axis by axis
Execution1 vs 2
Evan's Remains leans harder on execution: Platforming inputs are gentle and forgiving
Reads0 vs 0
Even - both lean on reads about the same.
Variance2 vs 2
Even - both lean on variance about the same.
Optimization7 vs 6
Danganronpa V3: Killing Harmony leans harder on optimization: Mastering all trial minigames and argument logic is the optimisable path
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

