head to head
Fallout: New Vegas asks more than Danganronpa V3: Killing Harmony, and the gap is execution.

Optimization · Pure Optimization
The most mechanically varied Danganronpa trial system, wrapping a meta-narrative puzzle about fiction and truth.

Optimization · Pure Optimization
A faction-driven RPG-shooter where build and route planning shape every ending.
Danganronpa V3: Killing Harmony leans Optimization (Pure Optimization); Fallout: New Vegas leans Optimization (Pure Optimization).
Fallout: New Vegas leans clearly harder on execution.
Danganronpa V3: Killing Harmony
New Debate Scrum and other trial modes add mild timing
Fallout: New Vegas
Shooter inputs with VATS assist
Fallout: New Vegas leans a little harder on reads, though the gap is small.
Danganronpa V3: Killing Harmony
Culprits are predetermined; no adaptive deduction layer
Fallout: New Vegas
Scripted factions and enemies
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Danganronpa V3: Killing Harmony
Truth Bullets and hidden evidence shape trial uncertainty
Fallout: New Vegas
Some loot and crit RNG
Fallout: New Vegas leans a little harder on optimization, though the gap is small.
Danganronpa V3: Killing Harmony
Mastering all trial minigames and argument logic is the optimisable path
Fallout: New Vegas
Faction routing, perks, builds heavily rewarded
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.