head to head
Danganronpa V3: Killing HarmonyvsGobliiins
Danganronpa V3: Killing Harmony leans Optimization (Pure Optimization); Gobliiins leans Optimization (Pure Optimization).
Danganronpa V3: Killing HarmonyGobliiins
Axis by axis
Execution1 vs 0
Danganronpa V3: Killing Harmony leans harder on execution: New Debate Scrum and other trial modes add mild timing
Reads0 vs 0
Even - both lean on reads about the same.
Variance2 vs 3
Gobliiins leans harder on variance: Solutions are obtuse hidden information until experimented out
Optimization7 vs 7
Even - both lean on optimization about the same.
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

