head to head
Danganronpa V3: Killing HarmonyvsHead Over Heels
Danganronpa V3: Killing Harmony leans Optimization (Pure Optimization); Head Over Heels leans Optimization (Practiced Mastery).
Danganronpa V3: Killing HarmonyHead Over Heels
Axis by axis
Execution1 vs 5
Head Over Heels leans harder on execution: Isometric jumps are finicky but secondary to planning
Reads0 vs 0
Even - both lean on reads about the same.
Variance2 vs 1
Danganronpa V3: Killing Harmony leans harder on variance: Truth Bullets and hidden evidence shape trial uncertainty
Optimization7 vs 7
Even - both lean on optimization about the same.
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

