head to head
Danganronpa V3: Killing HarmonyvsKing's Quest VI: Heir Today, Gone Tomorrow
Danganronpa V3: Killing Harmony leans Optimization (Pure Optimization); King's Quest VI: Heir Today, Gone Tomorrow leans Optimization (Pure Optimization).
Danganronpa V3: Killing HarmonyKing's Quest VI: Heir Today, Gone Tomorrow
Axis by axis
Execution1 vs 1
Even - both lean on execution about the same.
Reads0 vs 0
Even - both lean on reads about the same.
Variance2 vs 3
King's Quest VI: Heir Today, Gone Tomorrow leans harder on variance: Unknown puzzle solutions until discovered or spoiled
Optimization7 vs 8
King's Quest VI: Heir Today, Gone Tomorrow leans harder on optimization: Item logic and paths are fixed and solvable
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

