head to head
Danganronpa V3: Killing HarmonyvsMyst IV: Revelation
Danganronpa V3: Killing Harmony leans Optimization (Pure Optimization); Myst IV: Revelation leans Optimization (Pure Optimization).
Danganronpa V3: Killing HarmonyMyst IV: Revelation
Axis by axis
Execution1 vs 0
Danganronpa V3: Killing Harmony leans harder on execution: New Debate Scrum and other trial modes add mild timing
Reads0 vs 0
Even - both lean on reads about the same.
Variance2 vs 2
Even - both lean on variance about the same.
Optimization7 vs 8
Myst IV: Revelation leans harder on optimization: Machine puzzles have exact solutions a perfect solver walks through
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

