head to head
Danganronpa V3: Killing HarmonyvsPuzzle Agent 2
Danganronpa V3: Killing Harmony leans Optimization (Pure Optimization); Puzzle Agent 2 leans Optimization (Pure Optimization).
Danganronpa V3: Killing HarmonyPuzzle Agent 2
Axis by axis
Execution1 vs 0
Danganronpa V3: Killing Harmony leans harder on execution: New Debate Scrum and other trial modes add mild timing
Reads0 vs 0
Even - both lean on reads about the same.
Variance2 vs 1
Danganronpa V3: Killing Harmony leans harder on variance: Truth Bullets and hidden evidence shape trial uncertainty
Optimization7 vs 7
Even - both lean on optimization about the same.
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

