head to head
Danganronpa V3: Killing HarmonyvsRepublique
Danganronpa V3: Killing Harmony leans Optimization (Pure Optimization); Republique leans Optimization (Pure Optimization).
Danganronpa V3: Killing HarmonyRepublique
Axis by axis
Execution1 vs 2
Republique leans harder on execution: Point-and-tap interface removes all twitch demand entirely
Reads0 vs 1
Republique leans harder on reads: PRIZM guards follow patrol scripts; no adaptive opponent present
Variance2 vs 2
Even - both lean on variance about the same.
Optimization7 vs 7
Even - both lean on optimization about the same.
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

