head to head
Danganronpa V3: Killing HarmonyvsReturn to Zork
Danganronpa V3: Killing Harmony leans Optimization (Pure Optimization); Return to Zork leans Optimization (Pure Optimization).
Danganronpa V3: Killing HarmonyReturn to Zork
Axis by axis
Execution1 vs 1
Even - both lean on execution about the same.
Reads0 vs 1
Return to Zork leans harder on reads: Characters follow scripted responses, not adaptation
Variance2 vs 2
Even - both lean on variance about the same.
Optimization7 vs 8
Return to Zork leans harder on optimization: Solving fixed inventory and dialogue puzzles is the game
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

