head to head
Neither is harder. They score identically on all four axes, so the difference between them is in kind, not degree.

Optimization · Pure Optimization
The most mechanically varied Danganronpa trial system, wrapping a meta-narrative puzzle about fiction and truth.

Optimization · Pure Optimization
A slow-burn first-person adventure investigating strange scratching sounds in an isolated Victorian mansion.
Danganronpa V3: Killing Harmony leans Optimization (Pure Optimization); Scratches leans Optimization (Pure Optimization).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Danganronpa V3: Killing Harmony
New Debate Scrum and other trial modes add mild timing
Scratches
First-person point-and-click input is physically trivial
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Danganronpa V3: Killing Harmony
Culprits are predetermined; no adaptive deduction layer
Scratches
No opponents at all, only an empty haunted estate
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Danganronpa V3: Killing Harmony
Truth Bullets and hidden evidence shape trial uncertainty
Scratches
The mystery's hidden answers drive a blind first run
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Danganronpa V3: Killing Harmony
Mastering all trial minigames and argument logic is the optimisable path
Scratches
Investigation puzzles resolve to one fixed solution path
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.