head to head
Danganronpa V3: Killing HarmonyvsSinking Island
Danganronpa V3: Killing Harmony leans Optimization (Pure Optimization); Sinking Island leans Optimization (Pure Optimization).
Danganronpa V3: Killing HarmonySinking Island
Axis by axis
Execution1 vs 1
Even - both lean on execution about the same.
Reads0 vs 0
Even - both lean on reads about the same.
Variance2 vs 3
Sinking Island leans harder on variance: The culprit and evidence are hidden until uncovered
Optimization7 vs 6
Danganronpa V3: Killing Harmony leans harder on optimization: Mastering all trial minigames and argument logic is the optimisable path
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

