head to head
Danganronpa V3: Killing HarmonyvsSpace Quest II: Vohaul's Revenge
Danganronpa V3: Killing Harmony leans Optimization (Pure Optimization); Space Quest II: Vohaul's Revenge leans Optimization (Pure Optimization).
Danganronpa V3: Killing HarmonySpace Quest II: Vohaul's Revenge
Axis by axis
Execution1 vs 1
Even - both lean on execution about the same.
Reads0 vs 0
Even - both lean on reads about the same.
Variance2 vs 3
Space Quest II: Vohaul's Revenge leans harder on variance: Solutions and sudden deaths are hidden until learned
Optimization7 vs 7
Even - both lean on optimization about the same.
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

