head to head
Danganronpa V3: Killing HarmonyvsThe Past Within
Danganronpa V3: Killing Harmony leans Optimization (Pure Optimization); The Past Within leans Optimization (Pure Optimization).
Danganronpa V3: Killing HarmonyThe Past Within
Axis by axis
Execution1 vs 1
Even - both lean on execution about the same.
Reads0 vs 1
The Past Within leans harder on reads: Partner cooperates rather than opposes; trivial adaptation.
Variance2 vs 4
The Past Within leans harder on variance: Each player holds information hidden from the other.
Optimization7 vs 8
The Past Within leans harder on optimization: Cross-referencing two fixed puzzle halves solves everything.
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

