head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Execution · Practiced Mastery
Hunting maximum-destruction shot lines through chaotic physics scoring.

Execution · Practiced Mastery
Arcade beat-em-up classic about brawling through Metro City's gangs.
Dangerous Golf leans Execution (Practiced Mastery); Final Fight leans Execution (Practiced Mastery).
Final Fight leans a little harder on execution, though the gap is small.
Dangerous Golf
Shot aiming and SmashBreaker steering need decent control
Final Fight
Crowd-control timing and throw spacing
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Dangerous Golf
Solo destruction scoring - no opponent to model
Final Fight
Thugs spawn and attack on scripts
Dangerous Golf leans a little harder on variance, though the gap is small.
Dangerous Golf
Physics chaos makes identical shots scatter differently
Final Fight
Minor enemy placement randomness
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Dangerous Golf
Finding maximum-damage lines through each room is the score game
Final Fight
Memorising waves and damage-efficient patterns
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.