head to head
Neither is harder. They score identically on all four axes, so the difference between them is in kind, not degree.

Execution · Practiced Mastery
Hunting maximum-destruction shot lines through chaotic physics scoring.

Execution · Practiced Mastery
The original top-down crime sandbox where you rack up points causing mayhem across three cities.
Dangerous Golf leans Execution (Practiced Mastery); Grand Theft Auto leans Execution (Practiced Mastery).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Dangerous Golf
Shot aiming and SmashBreaker steering need decent control
Grand Theft Auto
Twitchy top-down driving and shooting under police pressure
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Dangerous Golf
Solo destruction scoring - no opponent to model
Grand Theft Auto
Cops follow simple scripts; nothing adapts
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Dangerous Golf
Physics chaos makes identical shots scatter differently
Grand Theft Auto
Chaotic traffic and wanted-level escalation surprise players
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Dangerous Golf
Finding maximum-damage lines through each room is the score game
Grand Theft Auto
Score targets reward learning missions and city layouts
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.