head to head
Neither is harder. They score identically on all four axes, so the difference between them is in kind, not degree.

Execution · Practiced Mastery
Hunting maximum-destruction shot lines through chaotic physics scoring.

Execution · Practiced Mastery
Open-zone Metro entry trading tunnels for a cross-Russia survival journey.
Dangerous Golf leans Execution (Practiced Mastery); Metro Exodus leans Execution (Practiced Mastery).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Dangerous Golf
Shot aiming and SmashBreaker steering need decent control
Metro Exodus
open-zone gunplay and stealth takedowns
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Dangerous Golf
Solo destruction scoring - no opponent to model
Metro Exodus
human and mutant AI is mappable
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Dangerous Golf
Physics chaos makes identical shots scatter differently
Metro Exodus
weather and patrols add mild uncertainty
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Dangerous Golf
Finding maximum-damage lines through each room is the score game
Metro Exodus
crafting, scavenging, and approach planning
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.