head to head
Neither is harder. They score identically on all four axes, so the difference between them is in kind, not degree.

Optimization · Systems & Chaos
Tests visual search and light puzzle solving through a scripted mystery.

Optimization · Systems & Chaos
A teenage drama built around rewinding decisions to map which choices actually alter the scripted outcome.
Dark Arcana: The Carnival leans Optimization (Systems & Chaos); Life is Strange leans Optimization (Systems & Chaos).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Dark Arcana: The Carnival
Clicking hidden objects needs no dexterity
Life is Strange
Rewind mechanic removes virtually any failure state
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Dark Arcana: The Carnival
Solo with entirely scripted story beats
Life is Strange
Scripted teen drama; no opponent models the player
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Dark Arcana: The Carnival
Object locations are unknown until spotted
Life is Strange
Rewind obscures which choices are truly consequential
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Dark Arcana: The Carnival
Minigames and scene logic have fixed solutions
Life is Strange
Understanding consequence chains enables deliberate dialogue path planning
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.