head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is variance, and it is a single point.

Optimization · Pure Optimization
Beloved sequel layering invention, photography, and town-building onto dungeon runs.

Optimization · Pure Optimization
Sequel RPG where scarce learning points make build planning brutally consequential.
Dark Cloud 2 leans Optimization (Pure Optimization); Gothic II leans Optimization (Pure Optimization).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Dark Cloud 2
dodge-and-strike combat plus photo hunting
Gothic II
Directional melee timing against tough fauna
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Dark Cloud 2
no adaptive opponent
Gothic II
No adaptive opposition
Dark Cloud 2 leans a little harder on variance, though the gap is small.
Dark Cloud 2
procedural dungeons and invention drops
Gothic II
First-run surprises until the island is mapped
Gothic II leans a little harder on optimization, though the gap is small.
Dark Cloud 2
weapon synthesis and Georama building run deep
Gothic II
Strict learning-point economy rewards ruthless planning
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.