head to head
Dark Messiah of Might and MagicvsImmortal: Unchained
Dark Messiah of Might and Magic leans Execution (Practiced Mastery); Immortal: Unchained leans Execution (Practiced Mastery).
Dark Messiah of Might and MagicImmortal: Unchained
Axis by axis
Execution7 vs 7
Even - both lean on execution about the same.
Reads0 vs 1
Immortal: Unchained leans harder on reads: Bosses are scripted movesets, never adapting
Variance1 vs 1
Even - both lean on variance about the same.
Optimization5 vs 6
Immortal: Unchained leans harder on optimization: Build stats and learned patterns solve encounters
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

