head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is optimization, and it is a single point.

Execution · Practiced Mastery
First-person fantasy brawler famous for kicking every enemy off a ledge.

Execution · Pure Mechanics
A rhythm action retrospective replaying the Kingdom Hearts saga through its soundtrack.
Dark Messiah of Might and Magic leans Execution (Practiced Mastery); Kingdom Hearts: Melody of Memory leans Execution (Pure Mechanics).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Dark Messiah of Might and Magic
first-person melee, kicks, and physics timing
Kingdom Hearts: Melody of Memory
Proud-mode charts mix attacks, jumps, and glides quickly
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Dark Messiah of Might and Magic
enemies are scripted
Kingdom Hearts: Melody of Memory
Enemy waves are chart-scripted
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Dark Messiah of Might and Magic
levels are fixed
Kingdom Hearts: Melody of Memory
Minor item drop randomness
Dark Messiah of Might and Magic leans a little harder on optimization, though the gap is small.
Dark Messiah of Might and Magic
kick-into-spikes environment setups are learnable
Kingdom Hearts: Melody of Memory
Team choice and chart memorization
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.