head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is reads, and it is a single point.

Execution · Practiced Mastery
First-person fantasy brawler famous for kicking every enemy off a ledge.

Execution · Practiced Mastery
Fast 90s shooter movement and aim through maze levels packed with secrets.
Dark Messiah of Might and Magic leans Execution (Practiced Mastery); Shadow Warrior leans Execution (Practiced Mastery).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Dark Messiah of Might and Magic
first-person melee, kicks, and physics timing
Shadow Warrior
Build-engine speed, aim and movement carry every firefight
Shadow Warrior leans a little harder on reads, though the gap is small.
Dark Messiah of Might and Magic
enemies are scripted
Shadow Warrior
Multiplayer existed but enemies are scripted spawns
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Dark Messiah of Might and Magic
levels are fixed
Shadow Warrior
Secrets are fixed in place across playthroughs
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Dark Messiah of Might and Magic
kick-into-spikes environment setups are learnable
Shadow Warrior
Level routes, keys and secret knowledge reward study
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.