head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Execution · Practiced Mastery
First-person fantasy brawler famous for kicking every enemy off a ledge.

Execution · Practiced Mastery
An open-world superhero brawler where Spider-Man swaps suits mid-combo during a symbiote invasion of Manhattan.
Dark Messiah of Might and Magic leans Execution (Practiced Mastery); Spider-Man: Web of Shadows leans Execution (Practiced Mastery).
Dark Messiah of Might and Magic leans a little harder on execution, though the gap is small.
Dark Messiah of Might and Magic
first-person melee, kicks, and physics timing
Spider-Man: Web of Shadows
Air combos and web-strike chains reward fast hands
Spider-Man: Web of Shadows leans a little harder on reads, though the gap is small.
Dark Messiah of Might and Magic
enemies are scripted
Spider-Man: Web of Shadows
Symbiote hordes attack on fixed scripts
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Dark Messiah of Might and Magic
levels are fixed
Spider-Man: Web of Shadows
City events are predictable filler
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Dark Messiah of Might and Magic
kick-into-spikes environment setups are learnable
Spider-Man: Web of Shadows
Red-versus-black suit choice and upgrade paths are solvable
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.