head to head
Neither is harder. They score identically on all four axes, so the difference between them is in kind, not degree.

Execution · Practiced Mastery
First-person fantasy brawler famous for kicking every enemy off a ledge.

Execution · Practiced Mastery
Arcade run-and-gun reflexes over memorised enemy placements.
Dark Messiah of Might and Magic leans Execution (Practiced Mastery); Top Gunner leans Execution (Practiced Mastery).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Dark Messiah of Might and Magic
first-person melee, kicks, and physics timing
Top Gunner
Dodging bullet streams in the jeep is pure arcade reflex
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Dark Messiah of Might and Magic
enemies are scripted
Top Gunner
Enemy emplacements fire on fixed scripts
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Dark Messiah of Might and Magic
levels are fixed
Top Gunner
Layouts never change between credits
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Dark Messiah of Might and Magic
kick-into-spikes environment setups are learnable
Top Gunner
Memorising spawn points and POW routes maximises score runs
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.