head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Execution · Practiced Mastery
Precision glaive throws against scripted enemies in a cover shooter frame.

Execution · Practiced Mastery
Brutal São Paulo shooter pairing cinematic weight with punishing gunplay.
Dark Sector leans Execution (Practiced Mastery); Max Payne 3 leans Execution (Practiced Mastery).
Max Payne 3 leans a little harder on execution, though the gap is small.
Dark Sector
Glaive throws with manual curve control reward precise aim
Max Payne 3
last-man-standing saves demand precise shootdodging
Max Payne 3 leans a little harder on reads, though the gap is small.
Dark Sector
Infected enemies follow fixed behaviour scripts
Max Payne 3
campaign scripted; vestigial multiplayer adds little
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Dark Sector
Encounters replay identically once learned
Max Payne 3
set pieces fixed after first encounter
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Dark Sector
Power usage and upgrade choices reward planning
Max Payne 3
cover routing and painkiller management
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.