head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Execution · Practiced Mastery
Precision glaive throws against scripted enemies in a cover shooter frame.

Execution · Practiced Mastery
A cinematic open-world western leaning on shooting feel and atmosphere.
Dark Sector leans Execution (Practiced Mastery); Red Dead Redemption 2 leans Execution (Practiced Mastery).
Dark Sector leans a little harder on execution, though the gap is small.
Dark Sector
Glaive throws with manual curve control reward precise aim
Red Dead Redemption 2
Gunplay and Dead Eye reward aim and timing.
Red Dead Redemption 2 leans a little harder on reads, though the gap is small.
Dark Sector
Infected enemies follow fixed behaviour scripts
Red Dead Redemption 2
Enemies use scripted AI patterns, not adaptation.
Red Dead Redemption 2 leans a little harder on variance, though the gap is small.
Dark Sector
Encounters replay identically once learned
Red Dead Redemption 2
Some hunting and weather randomness, lightly hidden.
Dark Sector leans a little harder on optimization, though the gap is small.
Dark Sector
Power usage and upgrade choices reward planning
Red Dead Redemption 2
Loadouts and routes solvable but loose.
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.