head to head
Dark Souls II asks more than Grand Theft Auto: San Andreas, and the gap is execution.

Execution · Practiced Mastery
The divisive middle Souls game, slower and stat-heavier than its siblings.

Optimization · Practiced Mastery
A sprawling open-world crime epic with RPG-style character stats across a whole state.
Dark Souls II leans Execution (Practiced Mastery); Grand Theft Auto: San Andreas leans Optimization (Practiced Mastery).
Dark Souls II leans clearly harder on execution.
Dark Souls II
stamina and adaptability-gated dodge timing
Grand Theft Auto: San Andreas
Flying school and drive-bys need decent hands
Dark Souls II leans a little harder on reads, though the gap is small.
Dark Souls II
invasions add rare human mind games
Grand Theft Auto: San Andreas
Gang AI is scripted, never adaptive
Grand Theft Auto: San Andreas leans a little harder on variance, though the gap is small.
Dark Souls II
fixed world, known after one trip
Grand Theft Auto: San Andreas
Territory wars and traffic add light randomness
Dark Souls II leans a little harder on optimization, though the gap is small.
Dark Souls II
builds and boss patterns reward study
Grand Theft Auto: San Andreas
Stats, gym, weapon skill, and routes reward systematic play
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.