head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Execution · Practiced Mastery
The fastest mainline Souls, distilling the formula into aggressive boss duels.

Execution · Practiced Mastery
The PS1 driving opus where picking and tuning the right car for each event matters as much as driving it.
Dark Souls III leans Execution (Practiced Mastery); Gran Turismo 2 leans Execution (Practiced Mastery).
Dark Souls III leans a little harder on execution, though the gap is small.
Dark Souls III
fast roll timing against aggressive scripted bosses
Gran Turismo 2
Clean braking and lines matter, aided by forgiving AI.
Dark Souls III leans a little harder on reads, though the gap is small.
Dark Souls III
PvP invasions exist but are optional
Gran Turismo 2
Rolling-start AI follows fixed pace scripts.
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Dark Souls III
fixed encounters converge after first sight
Gran Turismo 2
Used car lot rotation is minor randomness.
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Dark Souls III
movesets and builds are fully mappable
Gran Turismo 2
Car selection, tuning and prize-money routing dominate the career.
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.