head to head
Monster Hunter Wilds asks more than Dark Souls III, and the gap is variance.

Execution · Practiced Mastery
The fastest mainline Souls, distilling the formula into aggressive boss duels.

Optimization · Practiced Mastery
Open-world Monster Hunter with dynamic weather and seamless herd ecosystems.
Dark Souls III leans Execution (Practiced Mastery); Monster Hunter Wilds leans Optimization (Practiced Mastery).
Dark Souls III leans a little harder on execution, though the gap is small.
Dark Souls III
fast roll timing against aggressive scripted bosses
Monster Hunter Wilds
Positioning, wound targeting, and weapon timing
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Dark Souls III
PvP invasions exist but are optional
Monster Hunter Wilds
Monsters are scripted ecosystems, not adaptive minds
Monster Hunter Wilds leans clearly harder on variance.
Dark Souls III
fixed encounters converge after first sight
Monster Hunter Wilds
Weather cycles and decoration RNG
Monster Hunter Wilds leans a little harder on optimization, though the gap is small.
Dark Souls III
movesets and builds are fully mappable
Monster Hunter Wilds
Builds and monster knowledge trivialize hunts when mastered
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.