head to head
Monster Hunter: World asks more than Dark Souls III, and the gap is variance.

Execution · Practiced Mastery
The fastest mainline Souls, distilling the formula into aggressive boss duels.

Optimization · Practiced Mastery
Breakout Monster Hunter where learning each beast's moveset turns terror into routine.
Dark Souls III leans Execution (Practiced Mastery); Monster Hunter: World leans Optimization (Practiced Mastery).
Dark Souls III leans a little harder on execution, though the gap is small.
Dark Souls III
fast roll timing against aggressive scripted bosses
Monster Hunter: World
Deliberate weapon timing against huge movesets
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Dark Souls III
PvP invasions exist but are optional
Monster Hunter: World
Monsters are learnable scripts, never adaptive
Monster Hunter: World leans clearly harder on variance.
Dark Souls III
fixed encounters converge after first sight
Monster Hunter: World
Decoration drops are notorious RNG
Monster Hunter: World leans a little harder on optimization, though the gap is small.
Dark Souls III
movesets and builds are fully mappable
Monster Hunter: World
Knowing the monster and building counters is the game
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.