head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Execution · Practiced Mastery
The fastest mainline Souls, distilling the formula into aggressive boss duels.
Execution · Practiced Mastery
A survival shooter combining aim execution with resource optimization.
Dark Souls III leans Execution (Practiced Mastery); Resident Evil 4 Remake leans Execution (Practiced Mastery).
Dark Souls III leans a little harder on execution, though the gap is small.
Dark Souls III
fast roll timing against aggressive scripted bosses
Resident Evil 4 Remake
Precise aim and parry timing under pressure
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Dark Souls III
PvP invasions exist but are optional
Resident Evil 4 Remake
Enemies follow scripted aggression patterns
Resident Evil 4 Remake leans a little harder on variance, though the gap is small.
Dark Souls III
fixed encounters converge after first sight
Resident Evil 4 Remake
Item drops and enemy spawns vary slightly
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Dark Souls III
movesets and builds are fully mappable
Resident Evil 4 Remake
Inventory tetris, routing, and resource economy
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.