head to head
Neither is harder. They score identically on all four axes, so the difference between them is in kind, not degree.

Execution · Practiced Mastery
A jetpack shooter testing aerial aim across scripted encounters.

Execution · Practiced Mastery
Moderate platforming execution through inventive but fixed mental levels.
Dark Void leans Execution (Practiced Mastery); Psychonauts leans Execution (Practiced Mastery).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Dark Void
Jetpack dogfights and cover shooting demand decent aim
Psychonauts
Platforming and psychic combat need moderate precision
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Dark Void
Enemy AI runs simple fixed routines
Psychonauts
Mental-world enemies follow fixed behaviours
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Dark Void
Encounters are scripted and repeatable
Psychonauts
Level layouts are fixed and quickly known
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Dark Void
Weapon upgrades and approach choice matter lightly
Psychonauts
Collectible routing and power upgrades add light planning
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.