head to head
Neither is harder. They score identically on all four axes, so the difference between them is in kind, not degree.

Optimization · Systems & Chaos
Run-based sequel reframing the despair as a stagecoach road trip to the mountain.

Optimization · Systems & Chaos
The cult PS1 card game where memorising obscure fusions beats grinding for drops.
Darkest Dungeon II leans Optimization (Systems & Chaos); Yu-Gi-Oh! Forbidden Memories leans Optimization (Systems & Chaos).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Darkest Dungeon II
turn-based, no dexterity
Yu-Gi-Oh! Forbidden Memories
Menu-driven duels
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Darkest Dungeon II
no adaptive opponent
Yu-Gi-Oh! Forbidden Memories
AI opponents are fully mappable
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Darkest Dungeon II
road events, tokens, and relationship rolls vary runs
Yu-Gi-Oh! Forbidden Memories
Card drops and draws gate everything
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Darkest Dungeon II
token-economy combat math rewards mastery
Yu-Gi-Oh! Forbidden Memories
Memorising fusion combinations is the real game
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.