head to head
Darkest DungeonvsTainted Grail: Conquest
Darkest Dungeon leans Optimization (Systems & Chaos); Tainted Grail: Conquest leans Optimization (Systems & Chaos).
Darkest DungeonTainted Grail: Conquest
Axis by axis
Execution0 vs 1
Tainted Grail: Conquest leans harder on execution: Turn-based throughout; no timing demands
Reads0 vs 0
Even - both lean on reads about the same.
Variance7 vs 7
Even - both lean on variance about the same.
Optimization8 vs 8
Even - both lean on optimization about the same.
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

