head to head
Darkest DungeonvsWizardry: Proving Grounds of the Mad Overlord
Darkest Dungeon leans Optimization (Systems & Chaos); Wizardry: Proving Grounds of the Mad Overlord leans Optimization (Systems & Chaos).
Darkest DungeonWizardry: Proving Grounds of the Mad Overlord
Axis by axis
Execution0 vs 1
Wizardry: Proving Grounds of the Mad Overlord leans harder on execution: Menu-driven combat needs no dexterity
Reads0 vs 0
Even - both lean on reads about the same.
Variance7 vs 6
Darkest Dungeon leans harder on variance: crits, stress events, and dungeon rolls punish plans
Optimization8 vs 8
Even - both lean on optimization about the same.
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

