head to head
Darkest of DaysvsUncharted 4: A Thief's End
Darkest of Days leans Execution (Pure Mechanics); Uncharted 4: A Thief's End leans Execution (Practiced Mastery).
Darkest of DaysUncharted 4: A Thief's End
Axis by axis
Execution6 vs 5
Darkest of Days leans harder on execution: Aim against waves of period soldiers is the core demand
Reads0 vs 1
Uncharted 4: A Thief's End leans harder on reads: Scripted enemy AI throughout.
Variance1 vs 1
Even - both lean on variance about the same.
Optimization3 vs 3
Even - both lean on optimization about the same.
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

