head to head
Neither is harder. They score identically on all four axes, so the difference between them is in kind, not degree.

Optimization · Practiced Mastery
An action RPG where loot-driven builds and puzzle-laden dungeons take priority over reflexes.

Optimization · Practiced Mastery
Open-world survival action about outrunning massive zombie hordes on a motorcycle.
Darksiders II: Deathinitive Edition leans Optimization (Practiced Mastery); Days Gone leans Optimization (Practiced Mastery).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Darksiders II: Deathinitive Edition
combo timing and platforming precision
Days Gone
horde shooting and bike handling under pressure
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Darksiders II: Deathinitive Edition
bosses are fixed scripted patterns
Days Gone
freaker AI is scripted swarm logic
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Darksiders II: Deathinitive Edition
loot drops are randomized
Days Gone
patrols and weather shift encounters slightly
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Darksiders II: Deathinitive Edition
loot builds and puzzle routes solvable
Days Gone
horde routing, traps, and gear prep decide fights
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.