head to head
Neither is harder. They score identically on all four axes, so the difference between them is in kind, not degree.

Optimization · Practiced Mastery
An action RPG where loot-driven builds and puzzle-laden dungeons take priority over reflexes.

Optimization · Practiced Mastery
A slow dungeon crawl testing build planning and labyrinth knowledge over twitch skill.
Darksiders II: Deathinitive Edition leans Optimization (Practiced Mastery); Lunacid leans Optimization (Practiced Mastery).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Darksiders II: Deathinitive Edition
combo timing and platforming precision
Lunacid
First-person melee timing matters but stays deliberate
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Darksiders II: Deathinitive Edition
bosses are fixed scripted patterns
Lunacid
Dungeon denizens follow fixed King's Field-style patterns
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Darksiders II: Deathinitive Edition
loot drops are randomized
Lunacid
Labyrinth secrets are unknown until uncovered
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Darksiders II: Deathinitive Edition
loot builds and puzzle routes solvable
Lunacid
Build stats, spell hunting and route knowledge dominate
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.