head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Execution · Practiced Mastery
Loot-driven sequel sending Death through sprawling dungeons to clear War's name.

Execution · Practiced Mastery
A twin-stick zombie shooter testing kiting discipline and upgrade routing.
Darksiders II leans Execution (Practiced Mastery); Dead Nation: Apocalypse Edition leans Execution (Practiced Mastery).
Dead Nation: Apocalypse Edition leans a little harder on execution, though the gap is small.
Darksiders II
faster combo combat as Death
Dead Nation: Apocalypse Edition
Aiming and kiting dense zombie swarms is the core test
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Darksiders II
no adaptive opponent
Dead Nation: Apocalypse Edition
Zombies follow simple scripted pursuit
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Darksiders II
loot drops add light randomness
Dead Nation: Apocalypse Edition
Spawns vary slightly between runs
Darksiders II leans a little harder on optimization, though the gap is small.
Darksiders II
skill trees and dungeon puzzles reward planning
Dead Nation: Apocalypse Edition
Weapon upgrades and crowd-routing reward planning
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.