head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is reads, and it is a single point.

Execution · Practiced Mastery
Loot-driven sequel sending Death through sprawling dungeons to clear War's name.

Execution · Practiced Mastery
First-person parkour against zombies, especially terrifying after dark.
Darksiders II leans Execution (Practiced Mastery); Dying Light leans Execution (Practiced Mastery).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Darksiders II
faster combo combat as Death
Dying Light
Parkour traversal and melee timing demanding.
Dying Light leans a little harder on reads, though the gap is small.
Darksiders II
no adaptive opponent
Dying Light
Zombie AI scripted, non-adaptive.
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Darksiders II
loot drops add light randomness
Dying Light
Night-hunter encounters bring randomness.
Darksiders II leans a little harder on optimization, though the gap is small.
Darksiders II
skill trees and dungeon puzzles reward planning
Dying Light
Crafting, blueprints, skill trees solvable.
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.