head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Execution · Practiced Mastery
Loot-driven sequel sending Death through sprawling dungeons to clear War's name.

Execution · Practiced Mastery
Movie tie-in action game following Niobe and Ghost through bullet-time brawls and chases.
Darksiders II leans Execution (Practiced Mastery); Enter the Matrix leans Execution (Practiced Mastery).
Darksiders II leans a little harder on execution, though the gap is small.
Darksiders II
faster combo combat as Death
Enter the Matrix
Bullet-time gunplay and kung-fu combos
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Darksiders II
no adaptive opponent
Enter the Matrix
Agents and SWAT run fixed scripts
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Darksiders II
loot drops add light randomness
Enter the Matrix
Encounter placement unknown first run
Darksiders II leans a little harder on optimization, though the gap is small.
Darksiders II
skill trees and dungeon puzzles reward planning
Enter the Matrix
Focus meter management and learned level layouts
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.