head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is reads, and it is a single point.

Execution · Practiced Mastery
Loot-driven sequel sending Death through sprawling dungeons to clear War's name.

Execution · Practiced Mastery
An open-world samurai adventure trading honor for guerrilla tactics across feudal Tsushima.
Darksiders II leans Execution (Practiced Mastery); Ghost of Tsushima leans Execution (Practiced Mastery).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Darksiders II
faster combo combat as Death
Ghost of Tsushima
Parry and stance timing carry duels and standoffs
Ghost of Tsushima leans a little harder on reads, though the gap is small.
Darksiders II
no adaptive opponent
Ghost of Tsushima
Mongol AI is scripted, not adaptive
Darksiders II leans a little harder on variance, though the gap is small.
Darksiders II
loot drops add light randomness
Ghost of Tsushima
Encounters are largely deterministic
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Darksiders II
skill trees and dungeon puzzles reward planning
Ghost of Tsushima
Stance matchups, charms, and gear are solvable systems
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.