head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Execution · Practiced Mastery
Loot-driven sequel sending Death through sprawling dungeons to clear War's name.

Execution · Practiced Mastery
An action RPG where precise SAS-power combos and environmental psychokinetics carry fights against memorisable enemy patterns.
Darksiders II leans Execution (Practiced Mastery); Scarlet Nexus leans Execution (Practiced Mastery).
Scarlet Nexus leans a little harder on execution, though the gap is small.
Darksiders II
faster combo combat as Death
Scarlet Nexus
SAS swap combos and PSY-resistance windows demand execution precision
Scarlet Nexus leans a little harder on reads, though the gap is small.
Darksiders II
no adaptive opponent
Scarlet Nexus
All Others are fully scripted; no adaptive opponent
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Darksiders II
loot drops add light randomness
Scarlet Nexus
Random item drops for brain map currency are minor
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Darksiders II
skill trees and dungeon puzzles reward planning
Scarlet Nexus
SAS bond stacking, brain map routing, and pin combos reward forward planning
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.