head to head
Neither is harder. They score identically on all four axes, so the difference between them is in kind, not degree.

Execution · Practiced Mastery
Loot-driven sequel sending Death through sprawling dungeons to clear War's name.

Execution · Practiced Mastery
An action RPG where tight real-time execution and world-revival routing define progress against scripted foes.
Darksiders II leans Execution (Practiced Mastery); Terranigma leans Execution (Practiced Mastery).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Darksiders II
faster combo combat as Death
Terranigma
Real-time action combat with dodge timing and combo windows
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Darksiders II
no adaptive opponent
Terranigma
All boss and enemy patterns are scripted and learnable
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Darksiders II
loot drops add light randomness
Terranigma
Minimal randomness; world resurrection order is fixed
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Darksiders II
skill trees and dungeon puzzles reward planning
Terranigma
Equipment optimization and resurrection sequence routing are the strategic layer
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.