head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Execution · Practiced Mastery
Loot-driven sequel sending Death through sprawling dungeons to clear War's name.

Optimization · Practiced Mastery
A cyberpunk twin-stick action RPG about indentured workers shooting up a collapsing arcology.
Darksiders II leans Execution (Practiced Mastery); The Ascent leans Optimization (Practiced Mastery).
Darksiders II leans a little harder on execution, though the gap is small.
Darksiders II
faster combo combat as Death
The Ascent
Twin-stick aiming with cover-height shooting
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Darksiders II
no adaptive opponent
The Ascent
Gangs follow scripts
The Ascent leans a little harder on variance, though the gap is small.
Darksiders II
loot drops add light randomness
The Ascent
Loot drops vary builds
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Darksiders II
skill trees and dungeon puzzles reward planning
The Ascent
Augments, gear levels, and builds carry
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.