head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is reads, and it is a single point.

Execution · Practiced Mastery
Souls-flavored action-adventure where Fury whips through the Seven Deadly Sins on a ruined Earth.

Execution · Practiced Mastery
A stylish pixel-art action-adventure with silent storytelling.
Darksiders III leans Execution (Practiced Mastery); Hyper Light Drifter leans Execution (Practiced Mastery).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Darksiders III
Souls-style dodge timing with punishing windows carries fights
Hyper Light Drifter
Quick dash-slash combat with tight windows
Hyper Light Drifter leans a little harder on reads, though the gap is small.
Darksiders III
Sin bosses are pattern sets, not adaptive minds
Hyper Light Drifter
Scripted bosses with patterns
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Darksiders III
Hidden upgrades matter once; world is fixed
Hyper Light Drifter
Deterministic encounters
Darksiders III leans a little harder on optimization, though the gap is small.
Darksiders III
Hollow swapping, upgrade routing, and moveset study pay off
Hyper Light Drifter
Module loadouts and routing
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.