head to head
Neither is harder. They score identically on all four axes, so the difference between them is in kind, not degree.

Execution · Practiced Mastery
Souls-flavored action-adventure where Fury whips through the Seven Deadly Sins on a ruined Earth.

Execution · Practiced Mastery
The notoriously demanding side-scrolling Zelda built on tight sword duels and RPG levelling.
Darksiders III leans Execution (Practiced Mastery); Zelda II: The Adventure of Link leans Execution (Practiced Mastery).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Darksiders III
Souls-style dodge timing with punishing windows carries fights
Zelda II: The Adventure of Link
Precise sword spacing, shield stabs, brutal platforming
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Darksiders III
Sin bosses are pattern sets, not adaptive minds
Zelda II: The Adventure of Link
Ironknuckles feint but follow fixed logic
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Darksiders III
Hidden upgrades matter once; world is fixed
Zelda II: The Adventure of Link
Layouts fixed, little hidden randomness
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Darksiders III
Hollow swapping, upgrade routing, and moveset study pay off
Zelda II: The Adventure of Link
XP routing, spell use, palace order planning
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.