head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is variance, and it is a single point.

Execution · Practiced Mastery
Zelda-meets-God-of-War action adventure starring the horseman War.

Execution · Practiced Mastery
Arcade beat-em-up classic about brawling through Metro City's gangs.
Darksiders leans Execution (Practiced Mastery); Final Fight leans Execution (Practiced Mastery).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Darksiders
combo-driven combat with dodge timing
Final Fight
Crowd-control timing and throw spacing
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Darksiders
enemies are scripted
Final Fight
Thugs spawn and attack on scripts
Final Fight leans a little harder on variance, though the gap is small.
Darksiders
world and bosses are fixed
Final Fight
Minor enemy placement randomness
Darksiders leans a little harder on optimization, though the gap is small.
Darksiders
Zelda-style dungeons and upgrade routing
Final Fight
Memorising waves and damage-efficient patterns
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.