head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is variance, and it is a single point.

Execution · Practiced Mastery
Zelda-meets-God-of-War action adventure starring the horseman War.

Execution · Practiced Mastery
Tests sustained crowd-kiting and spawner-priority decisions in co-op dungeon runs.
Darksiders leans Execution (Practiced Mastery); Gauntlet Legends leans Execution (Practiced Mastery).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Darksiders
combo-driven combat with dodge timing
Gauntlet Legends
Kiting endless spawners while shooting is the moment-to-moment test
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Darksiders
enemies are scripted
Gauntlet Legends
Mobs pour from generators on fixed logic
Gauntlet Legends leans a little harder on variance, though the gap is small.
Darksiders
world and bosses are fixed
Gauntlet Legends
Item and food spots are scripted-but-unknown initially
Darksiders leans a little harder on optimization, though the gap is small.
Darksiders
Zelda-style dungeons and upgrade routing
Gauntlet Legends
Generator-killing priority and character leveling reward planning
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.