head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is variance, and it is a single point.

Execution · Practiced Mastery
Zelda-meets-God-of-War action adventure starring the horseman War.

Execution · Practiced Mastery
Retro co-op hack-and-slash about kiting monster floods through castle floors.
Darksiders leans Execution (Practiced Mastery); Hammerwatch leans Execution (Practiced Mastery).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Darksiders
combo-driven combat with dodge timing
Hammerwatch
Kiting hordes and dodging projectiles
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Darksiders
enemies are scripted
Hammerwatch
Enemy spawners follow fixed logic
Hammerwatch leans a little harder on variance, though the gap is small.
Darksiders
world and bosses are fixed
Hammerwatch
Secrets hidden until the map is learned
Darksiders leans a little harder on optimization, though the gap is small.
Darksiders
Zelda-style dungeons and upgrade routing
Hammerwatch
Class builds, vendor economy, and secret routes
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.